constants moved
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3 changed files with 96 additions and 56 deletions
15
src/states/linear/constants.rs
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15
src/states/linear/constants.rs
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@ -0,0 +1,15 @@
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use crate::FACTOR;
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use bevy::color::Color;
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pub const CENTER_X: f32 = 0.0;
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pub const CENTER_Y: f32 = 0.0;
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// pub const FACTOR_RADIUS: f32 = FACTOR as f32 / 2.0;
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pub const STEP: f32 = FACTOR as f32 / SCALE;
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pub const SCALE: f32 = 2.0;
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//COLORS
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pub const PINK: Color = Color::srgb_u8(250, 0, 155);
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pub const BLUE: Color = Color::srgb_u8(0, 0, 255);
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pub const GREEN: Color = Color::srgb_u8(0, 255, 0);
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@ -3,10 +3,6 @@ use bevy::prelude::*;
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use states::linear::*;
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use std::f32::consts::FRAC_PI_2;
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const PINK: Color = Color::srgb_u8(250, 0, 155);
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const BLUE: Color = Color::srgb_u8(0, 0, 255);
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const GREEN: Color = Color::srgb_u8(0, 255, 0);
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pub fn draw_track_gizmos(track: Res<Track>, mut gizmos: Gizmos) {
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let mut current_pos = track.start_point;
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let mut current_dir = track.start_direction.normalize();
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@ -1,47 +1,71 @@
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use std::f32::consts::FRAC_PI_2;
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use crate::FACTOR;
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use crate::states::linear::*;
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use crate::{FACTOR};
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use bevy::prelude::*;
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use bevy::reflect::List;
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pub const CENTER_X: f32 = 0.0;
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pub const CENTER_Y: f32 = 0.0;
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// pub const FACTOR_RADIUS: f32 = FACTOR as f32 / 2.0;
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pub const STEP: f32 = FACTOR as f32 / SCALE;
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pub const SCALE: f32 = 2.0;
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use std::f32::consts::FRAC_PI_2;
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pub fn setup_linear_track() -> Track {
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println!("Построение трека начато");
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Track {
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start_point: Vec2 {
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x: CENTER_X - FACTOR as f32 * 7.0,
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y: CENTER_Y - FACTOR as f32 * 4.0,
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Track {
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start_point: Vec2 {
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x: CENTER_X - FACTOR as f32 * 7.0,
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y: CENTER_Y - FACTOR as f32 * 4.0,
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},
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start_direction: Vec2::X,
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segments: vec![
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PathSegment::Line { length: STEP * 6.0 },
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PathSegment::Turn {
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radius: STEP,
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left: true,
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},
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start_direction: Vec2::X,
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segments: vec![
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PathSegment::Line { length: STEP * 6.0 },
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PathSegment::Turn { radius: STEP, left: true },
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PathSegment::Line { length: STEP },
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PathSegment::Turn { radius: STEP, left: false },
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PathSegment::Line { length: STEP * 18.0 },
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PathSegment::Turn { radius: STEP, left: true },
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PathSegment::Line { length: STEP * 4.0 },
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PathSegment::Turn { radius: STEP, left: true },
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PathSegment::Turn { radius: STEP, left: false },
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PathSegment::Line { length: STEP * 4.0 },
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PathSegment::Turn { radius: STEP, left: true },
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PathSegment::Line { length: STEP * 20.0 },
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PathSegment::Turn { radius: STEP, left: true },
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PathSegment::Line { length: STEP * 5.0 },
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PathSegment::Turn { radius: STEP, left: true },
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PathSegment::Line { length: STEP * 10.0 },
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PathSegment::Turn { radius: STEP, left: false },
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PathSegment::Line { length: STEP * 2.0 },
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],
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}
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PathSegment::Line { length: STEP },
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PathSegment::Turn {
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radius: STEP,
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left: false,
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},
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PathSegment::Line {
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length: STEP * 18.0,
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},
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PathSegment::Turn {
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radius: STEP,
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left: true,
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},
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PathSegment::Line { length: STEP * 4.0 },
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PathSegment::Turn {
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radius: STEP,
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left: true,
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},
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PathSegment::Turn {
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radius: STEP,
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left: false,
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},
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PathSegment::Line { length: STEP * 4.0 },
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PathSegment::Turn {
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radius: STEP,
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left: true,
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},
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PathSegment::Line {
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length: STEP * 20.0,
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},
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PathSegment::Turn {
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radius: STEP,
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left: true,
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},
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PathSegment::Line { length: STEP * 5.0 },
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PathSegment::Turn {
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radius: STEP,
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left: true,
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},
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PathSegment::Line {
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length: STEP * 10.0,
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},
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PathSegment::Turn {
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radius: STEP,
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left: false,
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},
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PathSegment::Line { length: STEP * 2.0 },
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],
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}
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}
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pub fn precalculate_track(track: &Track) -> PrecalculatedTrack {
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@ -50,10 +74,10 @@ pub fn precalculate_track(track: &Track) -> PrecalculatedTrack {
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let mut current_pos = track.start_point;
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let mut current_dir = track.start_direction;
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// на первом проходе заполняем все, кроме t_start и t_end,
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// потому что мы не можем посчитать их без общей длины
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for seg in track.segments.iter(){
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for seg in track.segments.iter() {
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match seg {
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PathSegment::Line { length } => {
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let calc_seg = PTSegment {
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@ -73,12 +97,12 @@ pub fn precalculate_track(track: &Track) -> PrecalculatedTrack {
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current_pos = current_pos + length * current_dir;
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// направление не меняем, пропуск
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// накапливаем длину
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cumulative_length.push(cumulative_length[cumulative_length.len() -1] + *length);
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cumulative_length.push(cumulative_length[cumulative_length.len() - 1] + *length);
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}
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PathSegment::Turn {radius, left } => {
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PathSegment::Turn { radius, left } => {
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let arc = helper_arc_calculator(current_pos, current_dir, *left, *radius);
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let calc_seg = PTSegment {
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t_start: 0.0,
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t_end: 0.0,
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@ -95,31 +119,32 @@ pub fn precalculate_track(track: &Track) -> PrecalculatedTrack {
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current_pos = arc.end_pos;
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current_dir = arc.normal;
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// накапливаем длину
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cumulative_length.push(cumulative_length[cumulative_length.len() -1] + (FRAC_PI_2 * radius));
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cumulative_length
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.push(cumulative_length[cumulative_length.len() - 1] + (FRAC_PI_2 * radius));
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}
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}
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}
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let last_index = cumulative_length.len() - 1;
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let total_length = cumulative_length[last_index];
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// итерируемся уже по прекалькулированному вектору
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// заполняем точки на треке в пересчете на общую длину
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println!("Precalculated track:");
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for (i, seg) in pt.segments.iter_mut().enumerate() {
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seg.t_start = cumulative_length[i] / total_length;
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if i < last_index {
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seg.t_end = cumulative_length[i+1] / total_length;
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seg.t_end = cumulative_length[i + 1] / total_length;
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} else {
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seg.t_end = 1.0;
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}
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println!("{:?}", seg);
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}
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pt
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}
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pub fn helper_arc_calculator(pos: Vec2, dir: Vec2, turn_to: bool, radius: f32) -> ArcCalculation{
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pub fn helper_arc_calculator(pos: Vec2, dir: Vec2, turn_to: bool, radius: f32) -> ArcCalculation {
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let (normal, sign): (Vec2, f32) = if turn_to {
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(Vec2::new(-dir.y, dir.x), -1.0)
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} else {
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@ -128,14 +153,18 @@ pub fn helper_arc_calculator(pos: Vec2, dir: Vec2, turn_to: bool, radius: f32) -
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let center = pos + normal * radius;
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let start_vec = pos - center;
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let initial_vec = if turn_to { -start_vec.perp() } else { -start_vec };
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let initial_vec = if turn_to {
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-start_vec.perp()
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} else {
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-start_vec
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};
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let angle = initial_vec.to_angle();
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ArcCalculation{
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ArcCalculation {
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normal,
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center,
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start_angle: angle,
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sweep_sign: sign,
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end_pos: center + normal.perp() * radius * sign,
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}
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}
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}
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